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Hmmm...

Journal Entry: Mon Apr 28, 2008, 11:59 AM
So.. went round to look at that company today, it was interesting. Its weird to see a proper studio and how everything works and is laid out. The people were really nice, and the games they do n stuff are alright. I didnt get offered anything in particular, but they kept saying there interested in working with me in the future and if theres a place for me, as there gonna be reviewing what they have up and coming in the next few months to a year and see if they think theyd need me. Which is cool! But, then They were trying to push the 3d stuff again, to be expected, Im not oblivious to the fact almost everything is 3d these days, and they said theyd train me, but I know that they would have probably been more keen if I could animate amazingly in 3d. They kept saying I have really excellent traditional skills and they find it weird that i even choose to animate in 2d as 3d is much easier and I make more work for myself... but i like how 2d works and looks. And I was amazed to find that they were making stuff in 3d that LOOKED 2D! Tis crazy, but not really

Its kind of opened my eyes, im gonna have to learn 3d at some point if I want a job lol. Like i said ive always known that 3d is the way forward and the future, but the fact that they were making games that looked just like 2d, proves that 2d animation is dying :( because I would never have guessed that was 3d at all. Well, I shouldnt say dying, but I mean the thing that makes 2d so great is how it looks right? Its an artform in itself, its just a pain how it is achieved. And if 3d can achieve the same look in quicker time....Like they said, its much faster and I know it is. So now I know if i can animate in both, then i got more of a chance, DUH i hear you say? But until now i thought I could perhaps... wing it? on 2d skills alone, but I dont think so anymore. You look around companies n they wanna see u do 3d aswell as 2d, so Im gonna have to learn. Like I said theres that cardiff company, thats a 2d animator job, but what if I dont aniimate in the style or the way they do? Then im screwed too lol Think Im gonna have to download maya soon and give it a go. I suppose all you need is traditonal skills and the software is just a tool that will help you produce something new.




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=opticneuralinterface:iconopticneuralinterface: Apr 28, 2008, 4:31:31 PM
well speaking from everyone i know at work and what they say ... they all love 2d animation but it just isnt realistic to go for as a job. Its good to have an understanding of it ... but the principles of the animation itself are the same - squash stretch etc.

So i guess you gotta ask yourself whether you like animating because it enables you to express stories and character - in which case it shouldnt really matter if its 3d, or whether its totally style over substance - i which case stick with 2d.

I say study both, i dont see why you have to choose. I still love, and maybe even prefer, working with a biro and printer paper than i do using expensive software to do digital paintings. But flexibility is what counts when it comes to getting a job. Specialise when youve been doing it for 10 or 20 years but generally you just gotta go with what you can early on.

But then that all depends on how much you want it in general =) Best of luck in figuring that out!
*copchase:iconcopchase: Apr 29, 2008, 3:11:34 AM
Alright! Real advice at long last! I'm on the same course as Carly, been doing a group project with her. We get people coming in giving lectures abut the industry...well rather as our Tutor Nick put it "They talk about themselves and their ego." Which is true.

Being a 2D person myself it is quite sad to see that 3D dominates the world pretty much.=( I don't mind working in 3D I can't make models though. Maybe that's what Carly's worried about as well? Nice to know they will give her training. She's a lucky sod.XD

One headache I've had is being told on the course to specialize in an area of animation...but you say wait. Which is good news for me because I'm happy to give pretty much anything a go. I will admit 3D is easier to work with than 2D but at the same time there's something about 2D which is charming.=)

--
~Angelina

Commissions now Open.
=opticneuralinterface:iconopticneuralinterface: Apr 29, 2008, 4:02:40 AM
ah yeah its charming. just the same how a hand crafted piece of pottery you find in a tiny shop in italy is charming, but it aint gonna pay the bills! =(

I think its good that people are still being taught 2d animation skills ... its used sparingly nowadays - mainly for animated textures or ... for the occassional effect. But even 5 years ago it was already past it. Japan of course has a thriving 2d animation industry, but over here its very different. its just way too time consuming for it to be profitable vs 3d.

I gotta say, im not pro 3d btw. I think 2d is also full of a lot more character. But i think 3d will catch up one day, somehow, and the lines will be blurred and it wont really matter anymore. As i'm not really an animator, and im a concept artist i kinda of liken the process to filling in a background in a certain colour - say, a sky for example. In photoshop you can just grab the fill tool and colour the canvas blue. To do that by hand is a lot messier, a lot more expensive, a lot more time consuming, for very similar effects. The hand filled one will probably have more character and individuality, but in the industry you have deadlines, competitors and production milestones. If it takes a week to hand draw a fight for example, it might take only a couple of days in 3d. And the time you save can be spent making other improvements.

Anyway, you just gotta explore what you want. But be realist too. Thats all my advice is =S If it were up to me i'd only ever draw with a biro, but biro cant be used for illustration - and its slow, and only black and shite. So you gotta move with the times or get sucked under by your own ego and stubbornness *shrugs*

best of luck to you too!
*Its-a-Carly:iconIts-a-Carly: Apr 29, 2008, 5:47:32 AM
LoL Its fun how much attention this blog has gotten (i dont get many replys to stuff usually). Yeah thanks for the advice. Like when I came to the uni i wanted to animate, but then trying to learn both 2d and 3d at the same time simultaneously was hard, so I guess i kinda favoured towards one, because I found 3d really really hard! I think its XSI though, its crap, so I think if we were taught maya from the start I might have had a different view. But then thats up to me to learn that by myself too not reply on uni to teach you everything you need to know coz we all know they dont!

Yeah i am kinda stuck, coz I do like animating, but I dont love it either. I like 2d coz of the style, how it looks, and also how much hard work goes into it. I admire 2d animation alot more than 3d coz in my eyes it looks alot more.. well.. beautiful when u see a character some to life for example. I am gonna give 3d a go, after uni and see then, but ive never really liked it. So that puts me in position where do i not do it? Or becuase animation is 3d dominated do I just go with the flow anyway for job sakes or just go do something else lol

Maybe I should have just stuck with 3d at the beginning and I was probably being stubborn a bit too like you said lol But noy niave coz Ive always known 3d dominated over 2d, I just didnt enjoy it lol I just dont like how it replys on the program to do all the innbetweening and then you have to spend time fixing what its done coz its wrong n play around with curves, thats not creative and bores me in my opinion and takes the fun out of it a bit lol

Anyways thanks for the comments and stuff guys, I guess itll work out in the end. Who knows I could learn maya n be good at it lol damn XSI
=opticneuralinterface:iconopticneuralinterface: Apr 29, 2008, 6:29:14 AM
yeah im totally with that. I mean i dont enjoy 3d as much for the same reasons. I couldnt do 3d all the time all day every day. I dont mind dipping in and out of it but ... its very lifeless. Can take the soul out of it.

But 3d has always been criticsed for being soulless so i really think its gonna be addressed sometime. Its called uncanny valley! But its a very very young industry - and its best to jump on now. 2d will still keep going, just as some concept artists still use oil paints instead of photoshop. But if you dont like 3d then ... really you gotta ask if its something you want to do at all.

I only draw because i want to be able to draw what i see in my head, and get better at doing that. The desire to be able to do it is what drives me. If you dont actually WANT to do 3d, youre gonna find it very hard, if not impossible, and youll end up hating it, and why would you wanna do something you hate?

But i think if you can find it in yourself to actually want to do 3d, youll enjoy it =)
*Its-a-Carly:iconIts-a-Carly: Apr 29, 2008, 6:34:28 AM
Lol yeah I think at the time with 3d last yr and in the first yr, it was all scary and you were given a character n it was all rush rush, and I didnt understand the animation principles and how things flowed half as much as I do this year! So I think i might enjoy it nnow that Im alot more knowledgable about animation in general n how one hand position gets to another and how it does, I always struggled with that bit and its frustrated me, like if it needs to get from A to C where is the B point lol but now I have no problems knowing where that B point is, and I find it easy just to no and experiment, like in 2d you can experiment putting stuff in places and its easy to delete but with 3d it messes everything up lol

I wil tae your advice and atleast try! coz If i dont then ill regret it, so Ill put 100% into it n try, and if I still dont like it then I dunno what next lol Thanks
*copchase:iconcopchase: Apr 29, 2008, 11:27:56 AM
Oh I don't mind 3D...but if we're not that create in it would a company train us if we can show we have good 2D skills or an art style they like? I don't quite get how having an individual art style will help when applying for a job because we'd have to animated/draw in a different one...maybe it's just to see how different we are from other artists? The mind boggles...

Here's a question. Portfolios, how many pieces do we put in one? Not meaning showreel here btw, not you'd get confused with that. Also exactly what does the Animation/Video Games Industry want in a portfolio? Turnabouts? Posey pics of characters? Backgrounds? Pretty fight scene shots? We've had people come visit saying how great they are and all but they don't show us their portfolio to give us a better clue about the industry? I know I need to stick my best pieces in that's for sure!

Also a creative question, when you're in a major art block how do you get your creative drive back? I think I'm stuck atm because I haven't got a clue as to which direction I'm going for anything. For me games and animation industry would be fine but tailoring my portfolio to that is tricky. Do I need to just pick one industry or can I give both a shot?

Thanks for the help, seriously it's awesome to talk to someone who is helping!=D

--
~Angelina

Commissions now Open.
=opticneuralinterface:iconopticneuralinterface: Apr 30, 2008, 7:24:03 AM
Just do what you want to do and then let the world mould itself around you. But be prepared to wait. Or figure out how long you want to wait. I mean if you wanna be in the games industry in 1 years time then you gotta just do whatever you can to get in. But if you want to get there your own way, doing your own thing then be prepared to wait. But if you dont want to wait, or cant then just practice and draw and animate all the time.

We all have 24 hours in a day. Einstein, Da vinci ... the guys who designed Resident Evil - whatever. Life is just about priorities. People try and break art and drawing and animation down as separate parts of life but if you look at all the people who have made it big, it IS their life. They do it because its harder to not do it than it is to do it - thats how it is for me anyway. Maybe its obsession, i dont know. But i know i feel alive and like i have a purpose in life when im creating, so thats enough for me. Making things that wouldnt exist without me is a pretty good feeling. Especially when other people are happy ive made those creations.

I draw because i love it. But life is about priorities and balance. You cant be a robot and draw all the time because where is the inspiration gonna come from? Ive met a lot of people who are just in love with the idea of being considered a "creative person". They like the idea of being respected as an artist. they like the idea of being an artist type. Ive met plenty of people who just want to do games because games are fun so obviously making games and everythign related to it must also be fun too!

Just be open minded, and do what you want to do now. And if youre open minded, as you step from one focus to the next, new ones will open up. Characters might be your main thing now but eventually youll want to move on - if you have an open mind.

But anyway, enough waffle. good luck!